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The Fantastic Four [741] [Jumpstart] [Marvel Super Heroes: Commander] [Non-Foil]

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The Fantastic Four [741] [Jumpstart] [Marvel Super Heroes: Commander] [Non-Foil]

When The Fantastic Four enter and whenever you cast a spell with power, toughness, or mana value 4, choose one that hasn't been chosen this turn. • Create a 0/4 colorless Wall creature token with defender. • The Fantastic Four deal 3 damage to each opponent. • Put two +1/+1 counters on target creature. • Draw a card.
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The Fantastic Four [741] [Jumpstart] [Marvel Super Heroes: Commander] [Non-Foil]—

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When The Fantastic Four enter and whenever you cast a spell with power, toughness, or mana value 4, choose one that hasn't been chosen this turn. • Create a 0/4 colorless Wall creature token with defender. • The Fantastic Four deal 3 damage to each opponent. • Put two +1/+1 counters on target creature. • Draw a card.